Latchkey is a studio name for work by Sam Doust, often in collaboration with Reuben Hill.

Sam is a multi-disciplined visual artist, writer and director, specialising in digital narrative design and production.

Recent projects include cultural works for Sydney Opera House, and the Australian Broadcasting Corporation.

At SOH, these include permanent narrative video installations for The Lounge and the Southern Heritage Wall of the Welcome Centre as well as their multi-language tours film, and their presence on the Google Cultural Institute (published on 27th April 2016).

For ABC, four tablet computer apps in a series of six detailing Australia’s wartime record in WW1. These include a remastering of the 2009 AFI award-winning documentary Gallipoli: the first day,  The Battles of Fromelles and Pozières, The Battles of Third Ypres and The Battle of Beersheba (available Nov 17).

Previously Sam spent over 12 years (2001-14) at the Australian Broadcasting Corporation, eight of them as creative director of Strategic Development for the Innovation Division, where he led projects that identified the Australian Broadcasting Corporation as a major innovator in digital content. These included The Opera House ProjectBluebird ARGallipoli the first dayABC iView and the Four Corners Broadband Editions, all multi-award winning projects.

Sam’s spoken at TEDx on the and new tools of digital storytelling, and been a mentor at X Media Lab, as well as a guest lecturer and speaker at numerous conferences, universities and events, from the Australian Film Television and Radio School to Australian Screenwriters Conferences and the Melbourne Writers Festival.

Sam holds awards as a writer, director, producer, editor, graphic designer, motion graphics artist, executive producer and project manager. He’s a professional member of the AACTA.

(Infrequently) on Twitter @samdoust and on LinkedIn.



Reuben Hill started his career as a Scenic Artist in film and television on projects such as Star Wars Episodes II and III, Moulin Rouge and The Matrix Sequels, for which he used traditional methods to texture and paint sets, models and props.

He became interested with the possibilities of digital compositing and 3D graphics in order to apply techniques learnt during his time as a scenic artist. Specialising across a suite of environments, especially Cinema 4D and Adobe After Effects, he worked with Sam, then creative director of the Innovation Division of the ABC on two digital projects, Bluebird AR and the Opera House Project, before their present long term collaboration at Latchkey.



> Recent published projects …

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s