about

Sam

Latchkey is a studio name for work by Sam Doust often in collaboration with Reuben Hill.

Sam is a visual artist and writer who takes a multi-disciplined approach to creative works, from filmmaking to complex interactive digital content.

Recent projects include cultural works for Sydney Opera House including permanent narrative video installations for The Lounge and the Southern Heritage Wall of the Welcome Centre as well as their multi-language tours film, and their presence on the Google Cultural Institute (published on 27th April 2016). He’s also published two in a series of six apps on Australia’s wartime record in WW1. These include a remastering of the 2009 AFI award-winning documentary Gallipoli: the first day and in July 2016, The Battles of Fromelles and Pozières.

Previously Sam spent over 12 years (2001-14) at the Australian Broadcasting Corporation, eight of them as creative director of Strategic Development for the Innovation Division, where he led projects that identified the Australian Broadcasting Corporation as a major innovator in digital content. These include The Opera House ProjectBluebird ARGallipoli the first dayABC iView and the Four Corners Broadband Editions which were all multi-award winning, including an inaugural AFI, Awgies, AIMIAs etc.

Sam’s spoken at TEDx, been a mentor at X Media Lab, as well as a guest lecturer and speaker at numerous conferences, universities and events, from the Australian Film Television and Radio School to Australian Screenwriters Conferences and the Melbourne Writers Festival.

He is a writer, director, producer, editor, graphic designer, compositor, executive producer and project manager, having learnt that being a digital creative is synonymous with specialising in multiple fields of expertise.

(Infrequently) on Twitter @samdoust and on LinkedIn.

 

Reuben

Reuben Hill started his career as a Scenic Artist in film and television on projects such as Star Wars Episodes II and III, Moulin Rouge and The Matrix Sequels, for which he used traditional methods to texture and paint sets, models and props.

He became interested with the possibilities of digital compositing and 3D graphics in order to apply techniques learnt during his time as a scenic artist. Specialising across a suite of environments, especially Cinema 4D and Adobe After Effects, he worked with Sam, then creative director of the Innovation Division of the ABC on two digital projects, Bluebird AR and the Opera House Project, before their present long term collaboration at Latchkey.

 

 

> Recent published projects …

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